Posts by Blue Meridian

Welcome, Park Managers!
To celebrate Update 14 releasing on April 24, we've partnered with Youtooz[youtooz.com] to release our very own plushie! Meet Crowny, the adorable crowned sauropod from our logo.

We absolutely love how she turned out and hope you're just as excited to take a little piece of our kingdom home with you. We'll be posting more info as we get closer to launch, so stay tuned and be sure to follow our socials!
- The PK Team Read more

Welcome, Park Testers!
This PTB release adds ontogeny for Acrocanthosaurus, Carcharodontosaurus and Scelidosaurus while making adjustments to animal weight calculation, research and includes potential crash and animal teleportation fixes.
We have also been making improvements to the modular building system, improving the feel of our advanced tools with smoother precision and enhanced visuals. This includes adding a yellow outline to maintain visibility, hiding any unavailable axis and adjusting some behaviors such as Stack Objects to not reset your height. You can also now hold control to greatly slow the sensitivity of advanced tools. We want to know if these changes feel better or worse for you!
For this PTB we are looking for feedback in these specific areas:
  • Growth speeds have been adjusted in the Animal Nursery. 'Normal' growth has been slowed by 20% and 'Fast' growth has been increased by 30%
  • The modular system has received quite a few tweaks. Please read the full patch notes below,...
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Welcome, Park Testers, to this very special public testing update!
This early version of Update 14 includes baby animals, seamless growth, animal herding and first person mode. We are expecting to launch this update on April 24, so there'll be a lot of time for bug fixing and adding all the missing animations and sounds.
While this is all still very work in progress, we are looking for feedback in these areas:
  • Animal growth speeds (too fast/slow?)
  • Animal food intake (do babies eat too frequently/not enough?)
  • Staff reliability (are staff doing their jobs?)
There's quite a lot that's changed, so be sure to read the full patch notes below to see everything that's new!
PTB Features
Up first, baby animals and seamless growth! This feature is available for 49 out 58 species with all of them at varying stages of completion.
Players can choose to breed animals at any age or even stunt their growth early, preventing them from maturing into adults. Various growth speed options further allow you to ... Read more

[www.patreon.com]
Welcome to the March Development Update!
This month, we released our trailer for Update 14, showing off a variety of baby animals coming to the game. This update will be arriving April 24th, with the Public Testing Branch (PTB) version coming to Steam on April 2nd.
As always, the PTB version is intended to catch various issues and get feedback on new features. Not all animals will have ontogeny and the content itself will be in various stages of completion, lacking sounds, animations, skins and other things.

[trello.com]
It’s officially 24 days until Update 14 is properly released and yet all of the features are effectively done! For the next few weeks, it’s a matter of finishing the content, polishing, bug fixing and making various tweaks to get this update exactly where we want it.
While there’s a list of changes we’ll be working on until release, one of our favorites is an expansion to our animal thumbnails, with an aim to include renders for babies, sexual dimorphism ... Read more

Update 14 is coming next month on April 24!
An early version of this release will be available on the Public Testing Branch starting April 2, allowing the team to gather bug reports while we polish Update 14 and add the last few assets.
Baby Animals & Seamless Growth
The headline features for Update 14 are the brand new baby animals and their seamless growth systems, allowing players to watch their animals morph and change in real time!
It was important to us that babies weren’t simply scaled down adults. Throughout their life, they’ll adjust their size, proportions, colors, sounds and even behavior over time. We’ve been working hard to create a new set of animations and sounds exclusively for use by the babies.
Seamless growth will be available for all of our current and future species, excluding any Mini-Exhibit or Terrarium bound creatures like the tiny Archaeopteryx and Microraptor.
  • INCUBATION
    From the Animal Nursery, players can choose to incubate their animals from any age, easi...
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Welcome, Park Testers!
This PTB release adds an updated Torvosaurus model, a new social tab to the paleopedia, smooths out animal locomotion and updates the social needs for all animals! We've also deployed fixes for issues pertaining to herding. Joining a herd will now interrupt an animal's current state, reducing the "scattering" effect reported by players. They will also no longer space themselves equally around the leader, congregating in a wider space instead.
A new behavior has also been added: play chasing! When an animal wants to socialise, there is a small chance to initiate play with another animal, chasing them in a circular area. This behavior is more common in babies than adult animals and only applies to more social or active species.
First Person Mode is also now accessed through a button next to the camera settings, making it easier to jump in and out. Of course, players can still use Control + T as a shortcut. Various fixes have also been deployed, so please give the full... Read more